Launch To Learn



A learning launch refers to a designed prototype or experiment conducted in the market to test the essential basic which are underlying value-creating assumptions of a new-growth enterprise in a quick and economical way. It can build a bridge among consumer co-creation and commercial introduction of a new product or service. However, contrary to a full new product roll-out, the learning launch needs to be learning experiment in order to collect market-driven information to define whether a development idea has sufficient value to warrant detailed exploration with the assurance of further people, time and resources.




Indeed, the main purpose of a learning launch is to learn, therefore as a designer, you should make it feel real to clients and launchers, and also you have to remain open to feedback. If you learn and gather wrathful information, the process of learning launch is a success, whether the specific idea is confirmed or not. In fact, the key to achievement is including:
  • An entrepreneurial mindset of action and not investigation.
  • Speed and not extensive research times.
  • Involving potential consumers in the creation, design, and testing of new ideas ASAP.
  • Learning as you go, and bear in mind that the procedures may be repeated constantly for improvement.


Essentially, in order to be successful, learning launches have to quickly consider the strength and also the validity of significant basics of value-generating assumptions. Besides, the learning launches need to be designed as an affordable-loss and low-risk way of testing.
Generally, the principle of learning launch must embrace the followings:

  •         Set tight limitations.
  •         Design with a sharp emphasis on key assumptions.
  •         Establish a squad that is both adaptive and disciplined
  •         Work in fast feedback cycles
  •         Make it feel real.
  •         Have backup plans for everything.




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